Judul : More advanced archtectural textures tutorial
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More advanced archtectural textures tutorial
This month, we will work on a project that shares some techniques with the previous one. Making building textures is very useful for both implementing into 2D illustrations and texturing 3D models. Here is a detail of a very large illustration I did a while back of Union Square in San Francisco. Even though most of the buildings are in some sort of a foreshortened view in perspective, they need to be created straight-on with parallel lines and right angles. In the next post, we'll begin this tutorial on how to make building textures. Our primary tools will be vector Shape layers and Layer Styles.
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